Industry

Immersive Web Experience

Client

Personal | Creative WebGL exploration

ÆTHER. An immersive WebGL brand experience for a fictional applied intelligence studio

ÆTHER hero section with procedural WebGL form

A scroll-driven WebGL narrative

ÆTHER is a fictional applied intelligence studio, and its site is a single continuous descent. A persistent Three.js stage renders a procedural metallic form whose displacement, colour, lighting and camera are choreographed to the scroll. The story unfolds in three acts (Perception, Reasoning, Autonomy), each with its own colour mood, as the form morphs from a calm sphere into something more alive.

Key Features

Scroll-choreographed 3D — GSAP ScrollTrigger drives the form’s displacement, colour moods, camera dolly and bloom through a smoothed animation state, so motion stays fluid and physical Custom GLSL shaders — simplex-noise displacement with a fresnel-driven iridescent metal surface, an atmospheric particle field and a billboarded backlight glow Cinematic postprocessing — Unreal bloom and bokeh depth-of-field, finished with film grain, a vignette, a custom cursor and a counting preloader

Technical Highlights

Built with Three.js, GSAP ScrollTrigger and Lenis smooth scroll, bundled with Vite — no framework Performance-adaptive — caps pixel ratio, reduces geometry and particle counts on mobile, and automatically drops depth-of-field if the frame rate sags Respects prefers-reduced-motion, pauses rendering in hidden tabs, and falls back gracefully when WebGL is unavailable

Steve Hobbs ©

Steve Hobbs ©

Steve Hobbs ©